Friday, 28 June 2019

Summary of the Legal Framework of the Use of ICTs in ESO




According to the legal framework in ESO, the use of technology is developed through one of the key competences that conform the aforementioned framework: the digital competence. Overall, the seven key competences –"Linguistic communication", "Learning to learn", "Social and civic competences", “Digital competence”, "Cultural awareness and expression", "Sense of initiative and entrepreneurship” and “Mathematical competence and basic competences in science and technology”–, create a lifelong learning, apart from combining knowledge, skills, attitudes and values that help students become active participants in 21st century communities. 

Although I am making an allusion to the digital competence inside the English classroom exclusively, it is important to remark that this competence must be worked as a cross-curricular element together with the other key competences as much as possible; that is to say, the digital competence should not be related as part of the foreign-language syllabus only, neither the key competences as individuals. 

Therefore, the digital competence is the ability to confidently use diverse information and communication technology as well as the skill to critically evaluate the information acquired. Knowledge of a foreign language enables students to access a broader range of information and also to communicate with a wider range of people. In the case of English as a foreign language, the courses of ESO give students the tools which they need to communicate appropriately in different contexts, including online communication. 

When learning a foreign language, it is important to be exposed to a range of resources and genres of speech and writing. The regular use of digital learning resources, including websites and interactive whiteboard materials, directly adds to the development of this competence. Furthermore, web-based activities used in foreign-language classrooms aid the development of critical evaluation.

In conclusion, students should be given opportunities to develop this competence –apart from the other ones, too– by using a wealth of digital components and by interacting with technology in a variety of ways.




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